The authors of the upcoming modification Fallout: The Odyssey released a steep short film on Unreal Engine 5

Webb Productions Entertainment shared a cool stylized short film Fallout: The Odyssey on Unreal Engine 5. This video is dedicated to the Fallout fashion development: The Odyssey for Fallout New Vegas.

This is a cool video, so be sure to watch it. Only. Well. Do not expect much from him. It’s just a symbolic and nothing more. Oh, and Fallout the Odyssey will not transfer the game Fallout: New Vegas to the Unreal Engine 5 engine. Instead, it will be a completely converted mod for her. That is, this is obvious, but since this video was made on Unreal Engine 5, some might think that Fallout: The Odyssey is a project on UE5. This is wrong.

Chet Borsch with a solid came out. There are a lot of highlights.

Cool short film here.

Maybe cool, but this is not visible. For it is dark.

It is rare at night. It’s usually dark at night. But she is better than the one in the post.

The idea is good, but the trailer on another engine turns out like a deception.

Hmm, and you heard someday about cgi?

For some time now, the trailer should reflect the real gameplay in Steam so as not to mislead buyers.

And where does Steam ? This mod is completely free

Release or gameplay trailer, but not a CGI trailer that is complemented.

Moreover, in the video I want to see what you will see in the game on the same engine.

Evillaz is some kind.

And what is the modification in general?

This is more like one of the first works of a beginner, not "Cool short film".

This is the high -grade kaloposter, which is not clickbeit, then the news. It’s time to get used to it. B-Ronik lives on one pocket-grade, show sympathy, he still needs to open the bags.

Cool, probably in Energobron by the fire, sitting, warm.

As I understand it, this engine is necessary for the maximum to draw soap backs for serials like Mandolor

By your logic, the engine in the car is worth to consume gasoline. Maybe you should ask questions about needlework or ahemist. a peculiar artistic vision of people using 1 percent of the potential of the fifth Henryl for their crafts and not embarrassed to lay them out for public display? They did not ask the question that almost all the masterpieces on the earlier engines of the ANRIAL series came out slightly later than the tools for development on them became available to developers? You at the school after the first physical education lesson received an offer to play in the professional league of any sport?

Which dancing ? Go to me the teardown demo create on Henryl. Bald horseradish will turn out. You are our dance. The engine is a constructor with limited functionality on it as you saw the maximum that you can develop is a shooter and jerk off such as Hogwarts Legasi also with a bunch of lags. The conceptual on it is nothing to make a texture current with a bunch of Lens Flare from then everywhere he can give a current. Oh blessed ones generally do not play games and believe in fairy tales of two and a half students of skilboxes bloggers on YouTube and the brains are so hovering like a sect

Oh, we have a gurod of a game of the game of the game, Divine Murtazin, Spasokukotsky and Nevsky from the world 3D! Excuse me, I can get here?

First, on the fang to you, but do not do it. Who are you to demand something from me? The second – teardown – fucking an example – tensed and remembered about Full -Closel sandbox! Compared two fundamentally different engines and satisfied =) okay, how are the guys in the game industry? Val Games on this conceptually new (spoiler – no) technology? The chip itself is cool, no doubt. If Che, the skillboxic, would google something, that the hated Anryl already with the 4th version in the form of plugin for development fully supported the technology of station modeling. That SCA, if someone, except for enthusiasts-growers, was interesting, then such a functional would have been allowed to create teardown (how awkwardly) on Henryl. But since Vokseli seems to be a crown of game industry technology according to some, they still have piece indie projects (AKA Fuck everyone), such as Astroneer, Cloudpunk and other No Man’s Sky, which are not bad in themselves, but in which, in the bad luck part, Vokseli was used as auxiliary technology and superstructures over other engines.

Hence the conclusion – it determines not the engine, but how the inconspication and the presence of plugins expanding its functionality are treated with it. And any dvigla, as usual, Mamkina, brinkeers-Cojima-Gelia with Pega, freeze. Well, how is nothing new, such a resource. Come on, if you answer, you’ll get to these slopes that I leaked on you, even if you put the proofs to your attempts, other. If there is nothing to answer, then the moderator, let it demolish my comment and give me a banana. I will even know who you are and what you are.

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