The first-person fantasy retro-player Wizordum will be released at the PC in early Steam access on November 15

Publisher of the video game from Dallas (Texas, USA) Apogee Entertainment and the developer of the Indie-IGR of Shempas (Slovenia) Emberheart Games reported that their first-person wizordum retro-player will go out to the PC in the early access Steam on November 15, 2023. Plunge into the dangers of dungeons in a new demo version, accessible now.

The ancient seal of the terrabrum broke up, releasing the forces of chaos. In the role of one of the last magicians of the Vidzidud Vizdum, find the source of damage and destroy the creatures of chaos before they absorb the kingdom, in the first-person fantasy-fantasy shooter, tearing the page from the books of the spells of the classic fantasy scooters from the first person, such as such as Hexen and Heretic.

Mages of Vizdum Duma are on the verge of extinction, plunging into a constantly growing chaos outside the sanctuary. Squeeze the arsenal of steel and magic and go to the city of Grimbruk in search of a source, destroying everyone who is in the way. On the way, search the secluded corners in search of prey and relics to solve mysterious puzzles and apply even greater damage.

Bring out of vile ogres and goblins using a bulad shutter, shoot with rate of fire ice fragments with an ice weaving and master the shock of spells to bring down concentrated magic to enemies. Fight off from the restless undead and monstrous rats, making your way through the web -covered corridors, restless cemeteries, sewers, labyrinths and bloody yards full of traps and treasures.

The collapsing cobblestone, burned buildings, filled with the decomposition of the dungeons and foggy harbor, full of secrets, are waiting for fearless spells inside the crumbling city walls of the Grimbruk. Take a place in the sacred table of leaders, where higher levels of complexity bring more points, and achieve the perfect pace in each race thanks to the design of levels convenient for speed passage.

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