Warhammer 40,000: Darktide receives new Rejects Unite content, which will add several new options and missions
Fatshark and Games Workshop released a completely new content for Warhammer 40,000: Darktide with many content. It is called Rejects Unite, and it will present two new missions, earned cosmetic objects, a new enemy that you need to fight, updates in the store, and the possibilities of cross-games for all characters will also be slowly deployed. Content will be part of Patch 10, which will correct errors and much more, since the team continues to improve it.
“We know that we missed when starting,” says Juan Martinez, executive producer Darktide. “We recognized this, got acquainted with the reviews of the community and changed our approach to serving the game. We regularly update Darktide and released two content releases, nine updates and many corrections from the date of launch. And we do not stop. Rejects Unite adds even more new content into which everyone can stick their teeth. I am very proud of what our team has yet achieved. And soon there will be more “.
Wow! Wow, mission when they are no longer needed, thanks!
Thank you for reminded of yourself: D)
Well, the mission is not a card. And there are few cards.
Having played at this 230+ hours, I can say that all that we were told on the press release in the Beta process, and already in new patches complete garbage.
The presence of Dan Abnet is generally incomprehensible, because there is no intelligible plot. And what is?
Different dialogs depending on the chosen place of residence, but wait, knowing what condition the game is in, whether there are adequate people who will be completely seriously riveting new characters to find out the history of the universe, I doubt. Here in 1 part Vermitide there was a bestiary, and it would make sense to recall the locations in the search for scriptures, in addition to obtaining additional. experience to get art with a description of enemies, clippings from the history of the world. And here? There is nothing. You won’t even understand anything about key plot characters, here is a major, here is an inquisitor, at least someone will remember their names? The characters of previous games were remembered, their conversations were interesting to listen to, I laughed with my minimum knowledge of English more than once with Grober, Bardina, Sienna Salzbara and Kerillian, in Darktide, a person who is not familiar with the universe of 40k may not understand half not to understand half.
Patches. Oooh, this is a separate conversation, I remember on Bet, many "YouTuber" He whined that they could not evade dogs, that for me so complete nonsense. In general, I think the game was less broken on Bat than now. There were problems, but often in LV-design and network code, but not in mechanics at all. Purely mechanically, the game gave me a lot of pleasure, otherwise I would not have enough of it in it. Now I am constantly observing the Susynchrons, freezes, and so on, which was not even on Bet. The functions of the forge were added with patches, many were disappointed, as I did not have it either in Bet or the release, which hit the impression greatly. Now it is, but this is neither hot nor cold. The only thing that came out on time, I think the fans will immediately guess, a premium store. That’s how the turn! The skins in this game are a separate conversation, but in fact it comes down to the fact that they "do not affect the gameplay in any way". I generally ran the whole game in stock pants. Pumped all classes in 100 hours, and. All. The remaining 130 hours I just sat in the game trying to fill with one or another class of the gear that will suit him, as a result there are 1-2 builds that will suit any class except Ogrin. Ogrin is generally one of those things that kept me from Refand. I just laughed every time to tears when I was and "3 requentors of the fingers", Sent for a mission. And the loading is long, and just this was smoothed out that the feeling when you merge in the fullogrinpati, and the person in the chat yells "Ogrin Zebest! Ogrin Big!", damn the best that I can remember about the game, and then the player did it, not.
The last patch is just a disgrace, they do not seem to understand that the game has died through their own efforts. It’s easier for them now to completely close it, take Build 1-2 Vermintaid to solder with 40K textures, remove all the support of DLSS to hell, which simply destroys the picture on any system. And only after that, to finish the system of rifle weapons in the game, which initially had to highlight the game against the background of that Vermintide, but it turned out that it turned out.
Alas and ah, I go there only with friends and then for 2-3 rollers, because the state of the game just takes me out, and with all the desire to play in the coope.
The game will be alive while the 40K community will support it, and they will do it because there was nothing worth it for 40k in the last 7 years. Of course, Boltgun came out recently, but this is so in the wave of hype shooters "a la doom64, people are cheating!". One hope for SpaceMarine 2 from Saber Interactive, and now the news has surfaced that their subsidiary Aspyr could not cope with the remake of the knights of the old republic and people from Saber will be left to help them, and the outflow of specialists from the project will know will affect the source product. Therefore, it is difficult to say what awaits the game universe Warhammer40k, strategies? The Dawn of War series is the best representative of the RTS, all sorts of redicides of St. Richie and so on are the stuffy killers of time. Tactical strategies? Spacehulk got hold of a new Demonhunters game, but this is some kind of shame. Again, from the gloomy and harsh universe they make some cartoon game and okay the X-Com mechanics would have taken why to copy everything, in the old parts there was at least some kind of horror, that here are tyranides, here are your people, one wrong step and all of them are corpses You won’t return them, the reboot rarely changed something, now it is a stupid boot simulator of each move, and great disappointment. Here the coope is distinguished, Spacehulk Deathwing perfectly conveys the atmosphere, the mechanic is a little there, but it is played very cool, it is clear where the inspiration was drawn on the darktide, but that the scarves could not, it is to reach the deathwing lvl design, even now going into the game, feelings from Games amazing, scale, secret doors, cathedrals, everything is saturated with the spirit of 40k, and for this a huge bow to the guys from Streum on Studio. And of course SpaceMarine, of course there was a lot of promises about him, but even what happened was an excellent plot shooter of his time. Not so long ago there was still HireDGUN, but besides again, I can’t celebrate a chic lvl-design there, IMHO REMOLS TIR without a clear plot, which nevertheless came out better than the plot of Darktide. There are also text games like Warhammer 40000: Legacy of Dorn – Herald of Oblivion, but this.