Someone will be sent to the orphanage: it seems that the son of one of the developers Rockstar made a small drain on GTA 6

A video appeared in Tiktok where someone shows the screen with a city map. The media reports that this is the son of Aaron Garbut, – Director for Development in Rockstar North.

In Tiktok, an alleged leak of information about GTA 6 appeared, demonstrating the image of a small part of the city., But many doubted her reliability when she appeared. However, new details appeared around this short video that forced many fans to believe that the leak is real.

Here is all that we know about the last leak of information about GTA 6:

The original leak is a slow video in which someone is in the debug menu, apparently, the early version of GTA 6. On the frames you can see new attractions in the center of Vice City, which were not shown in the first series of viral leaks.

The video was published on GTA 6 Reddit and immediately deleted by moderators, which, however, did not prevent fans of the series to discuss it. Initially, everyone agreed that it was a fake, but then people began to notice more and more small details, for the fake of which it would take a lot of effort.

In addition, information appeared that the son of Aaron Garbut, the head of the Rockstar North development department, was directly involved in the creation of this content. However, this is only a statement of the user who published a leak. He claims to know the son of Garbut, but they are not, saying in the comments to one of his Tiktok that he "The coolest dude I met". It is also said that the game will have 3 large cities and 4 smaller cities.

Personnel with posts are quickly removed from the Internet against the background of chaos, and many who initially considered them a fake are now not sure of this after a certain amount of evidence published by the Azzzarossi account.

Grand Theft Auto 6 debut trailer will be released on December 5 at 17:00 Moscow time

A list of not yet open fighters Mortal Kombat 1 appeared on the network

Mortal Kombat 1 comes out a few months later, but we still do not know its full composition. The leak consists of 19 characters, which, presumably, will enter Roster MK1. Fans of 3D epochs will be delighted if this composition is true.

The list was shared by Theethiny on Twitter, who said he was received "From the people who gave us the trailer to its exit, as well as from people who told us the details of the plot regime, and the information that Ed Bun confirmed yesterday".

  • Havik
  • Reiko
  • Nitara
  • Lee Mei
  • Ashra
  • Sub Zero
  • Scorpion
  • Smoke
  • Reptile
  • Liu Kan
  • Kun Lao
  • Raiden
  • Shang Zun
  • Kitana
  • Milina
  • Tanya
  • Sindel
  • Johnny Cage
  • Kenshi

According to Theethiny, the full composition will include 24 characters, so there is still a place for five in this list. It is interesting that this is the main composition, not Camoo, which means that several characters of 3D epochs can return as full-fledged fighters. It also means that they will play a more significant role in the plot.

If you have not heard about some of these names, I will talk about the most little -known. Havik made his debut in Mortal Kombat: Deception and was the last time available in Armageddon. It is described as a cleric in chaos, sowing the seeds of anarchy instead of being strictly kind or evil. As you probably guessed, he is from the kingdom of chaos. Then we have a raiko – he made his debut in Mortal Kombat 4, which is well linked to Tiser Bun in the past, and in the original temporary scale they were generals in the army of Shao Cano.

Nitara is another Deadly Alliance debutant. We have not seen her since the time of Armageddon, but she appeared in the film 2021. She is a vampire who, most of the time in the original story, tried to separate his kingdom from the outside world. Lee Mei also debuted in Deadly Alliance and was the last time available to Armageddon. She is a warrior of the outside world from the village, which was enslaved by Shan Zun and Kuan Chi. And finally, Ashra, who made his debut in the deception. This is a demon from the underworld, but it is also a demon hunter. Noticed a trend? A lot of references on a 3D epoch.

Armageddon, which was the last refuge for many of these characters of 3D epochs (with the exception of short non-granular appearance in plot mode), was released in 2006. A lot of time has passed. But if this list is true, then the fans of the 3D epoch are awaiting a real holiday.

A new multi -user regime, inspired by Roguelike: military games and the plot arch will appear in Homeworld 3

BlackBird Interactive and Gearbox Publishing demonstrated the Military Games mode Homeworld 3, and also presented a completely new strategic experience of a joint game, offering new trials, the depth of the pillion and an extended possibility of repeated passage.

Homeworld 3, the upcoming part of the legendary awards of a series of science fiction strategies, which will be released in February 2024, this week at Gamescom 2023 introduced its new multiplayer regime inspired by a pod. The regime adds a completely new strategic experience of a joint game that goes beyond the longery campaign due to the creative use of gaming mechanics, reminiscent of a pungent.

The new mode “Military Games” in Homeworld 3 offers players a re -playable strategy in real time, which goes beyond the campaign. Combining the Homeworld RTS Himplel with elements of the pants, you can play alone in the Military Games alone or together with three players. Players will choose the starting fleet, and then they will command it by performing a series of three random combat tests. Commanders who successfully manage their fleet and achieve their goals are awarded with artifacts that can be used to strengthen ships. Players will also earn experience to unlock additional artifacts and starting fleets, which will test even more relevant. The regime will continue to develop even after launch due to additional extensions of premium content.

BlackBird Interactive and Gearbox Publishing also announced plans to create mods for Homeworld 3 and partnership with MOD.Io. When starting, the players will be equipped with tools to configure ships and create their own levels for the Skirmish mode in the Unreal game editor, including the placement of megalites, resources and other objects to create completely unique fields of battles, which can then be divided with the community.

Thanks to this partnership with MOD.IO will be available carefully selected content that allows you to easily study the creations of the community. Both the Epic Games Store and Steam players will be able to find and upload new creations of communities, without even leaving the game client Homeworld 3.

Catch all the freaks! The authors of Infinite Wealth showed new screenshots and revealed the details of the mini-games in Pokemon style

Sega and RGG Studio released the image gallery and told a lot of details about Sujimon – a mini -game in Pokemon style in the game Like a Dragon: Infinite Wealth, where instead of collecting monsters you will have to collect strange characters and then fight with other coaches on the streets.

According to information, in the city you can encounter dangerous people known as "Sudzhimon". Our goal is to make friends and train different Sudzhimonov to create "The best team" and win in battles 3V3 with other coaches. In addition, the game will have thematic raids, winning in which we can replenish our team with rare and powerful Sudzhimons. Judging by the screenshots published by Sega, the game will have more than 133 Sudzhimonov, so that catching them all will not be easy.

Among other things, this will allow us to unlock a new profession "Sudzhimaner", Thanks to which players will be able to use our Sudzhimonov in ordinary battles Like a Dragon: Infinite Wealth, in a word, a great way to combine useful with a pleasant. In addition, Sudzhimon, with whom you make friends, will help the main character to rebuild the island of Dondoko – a resort that we can control during another additional lesson that reminiscent of Animal Crossing.

But how to catch. uh, hire Sudzhimonov? In fact, everything is very simple. Sometimes, after a fight on the streets of Hawaii, we are offered to recruit Sudzhimon, giving him "A gift from Sudzhi" to your liking. And to top it off, it will be possible to get new allies using "Sujimon Gacha" through (virtual) money or tickets of Gachi, in the style of Genshin Impact.

In battle, we will use Sudzhimonov in teams of three people. By analogy with Pokemon, each ally will have one of five different elements and special abilities, which will allow you to use special strategies or to balance their teams in different ways.

The story does not end there, because the players are Svet to train Suzhimonov, increasing their level, as well as "wake" their sleeping abilities using certain objects. Repeating this process several times, it will be possible "evolve".

Recall that Like a Dragon: Infinite Wealth will be available on PS5, PS4, Xbox Series X | S, Xbox One from January 26, 2024.

The former Rockstar developer revealed another reason for the silence of the protagonist GTA 3

If you ever played the legendary game from Rockstar – Grand Theft Auto 3, then perhaps you wondered why the main character is silent. He did not utter a word, he simply fulfilled his duty in solemn silence, sowing chaos in Liberty City and never muttered something under his breath during the battle. But why?

At one time, Rockstar Games told the fans that the hero is not dumb at all – his cold -blooded silence is made so that the player is easier to associate himself with the main character. But it turned out that this is not the whole story.

This topic was affected by the former developer Rockstar, who recently conducted a blog dedicated to insider information. He closed this blog after opening some information and did not like Rockstar. But recently, answering the question on Twitter, this developer reported new information about why Claude was silent in GTA 3.

POBE VERMEY worked at Rockstar North from 1995 to 2009, creating games such as GTA 3, Vice City, San Andreas and GTA IV. He spoke about many internal decisions, long -lost secrets and other unknown stories related to his work as a designer, developer and director in one of the most prolific studios Rockstar.

In his Twitter message, one of the users asked why Claude was silent throughout GTA 3. And then the vemea appeared to answer this question by writing:

At least partially this was due to the fact that we had to cut the corners. The recording department was already busy.

So that’s why the main character GTA 3 was silent all the time. This was done in order to save time and money and not overload the recording department. Years later it may seem strange that such an important thing as the voice of a protagonist was lost, but many games have achieved success without dialogues of the protagonist. And GTA 3 was really successful

The continuation of the control simulator of medieval tavern Crossroads Inn 2 is announced

The developer and publisher of the Klabater Indi-IGR announced the continuation of his Tavernaries game Crossoads Inn 2. Created on the basis of his predecessor of 2019, the game will include the entire gameplay that you like from the first part, with fully new sets of the mechanic and elements of the storyline that will force you to manage your little rustic tavern, where adventurers are before the adventure. how to go towards dangers. The game, planned for 2024, demonstrates his artistic direction and represents the first look at the three -dimensional graphics developed on the Unity engine.

Crossroads Inn 2 combines elements of economic strategy, simulator and role -playing game. As the owner of the taverns, players will face exciting management tasks, starting with planning, building and furniture of their institution from scratch, personnel management, developing a menu and satisfying the needs of various visitors – from adventurers to nobles, criminals and common people. Continuation promises an even more exciting gameplay.

One of the outstanding features of Crossroads Inn 2 is the updated NPC system, which provides an increased level of credibility and variety of characters. NPC will make decisions under the influence of the environment created by the player, increasing the overall realism and the depth of interaction. In addition, the employees’ management system will undergo significant changes, which will make the game process more exciting and dynamic.

The storyline of the game unfolds on the continent of Delkris, divided into three separate countries: Yoreveil, Untermarch and Sambria. Each nation boasts its unique color schemes and styles, drawing inspiration from many real cultures. From medieval Scandinavian and Slavic fashion to French, German and Italian trends of early Renaissance, players can count on a visually stunning and culturally diverse experience.

The authors of Final Fantasy 7 Rebirth were inspired by The Witcher 3: Wild Hunt when creating additional content

Square Enix proudly stated that the Final Fantasy 7 Rebirth is a big game that offers 40 hours of the main plot and 100 hours of gameplay for lovers to complete the game. However, a team of developers also focused on side content, which is about 80 percent of the gameplay based on research.

In a recent conversation with Game Informer, the co -director Motomom Toriyam assured that this is not just content to increase playing time.

When we look at big games in which there is a more extensive world with a large number of side content, some players may seem that they have a lot of side content, but perhaps in fact the experience is not so diverse. For Rebirth, we made sure that we had a certain amount of side content, which we really carefully worked out. We paid great attention to players to experience various forms of gameplay through side content. Thus, I believe that we were able to achieve a distinctive zest among such games.

The gamedector Naoki Hamaguchi said that The Witcher 3: Wild Hunt is his favorite role -playing game (not counting the Final Fantasy series). The game is known for its side content, which is also recognized by the developer. Hamaguchi even called her "basic" For the content of Final Fantasy 7 Rebirth, having previously discussed with her and the Horizon series.

As for games such as The Witcher 3, in which there is a role -playing game with the open world, we conducted an extensive study of these games and considered them as a basis on which Rebirth should stand next to them and have the type of content that will satisfy the players.

While you will explore the world and meet the quests, such as Cadli, the source of new summons, there will also be the events of World Intel, which need to be explored. They offer worthy awards, but Square Enix focuses on the plot (in each of them, Claud is accompanied by a secondary hero). For this, the affinity system was expanded: side tasks improve affinity with the character and explore their relationship.

We wanted to give players the freedom of choice so that they could decide whether they want to devote themselves exclusively to the main storyline and not to complete any side tasks. Or there are people who want to plunge into side content and very deeply immerse themselves in the relations of the characters and to more understand the story, or just find a balance between these two options. We wanted to give them such freedom.

Final Fantasy 7 Rebirth is released on February 29, 2024 for PS5. Read more about "completely new settlements", Such as Crow’s Nest, read here.

Apparently, Grand Theft Auto 6 has been under development for almost ten years

Last year there was a major leak of information about Rockstar Games progress in the development of a game, as a result of which the players received a detailed idea of ​​the early shots from the game.

Take-Two has already confirmed that the project is very ambitious, and Rockstar Games seeks perfection. The studio, perhaps, spent more than half of the decade, and the game was in development even before the release of Red Dead Redemption 2.

According to the profile in LinkedIn, work on GTA 6 was carried out back in 2015.

Why is it important: with each generation of AAA, the games become more and longer. It can also mean that the next GTA game can be released only in ten years.

As one of Reddit users found out, a former Rockstar employee worked on GTA 6 in 2015.

This means that the game has been in development for at least eight years. Since the profile indicates only the experience of the developer himself, it is possible that early work on the game began before 2015.

Recently, Take-Two hinted that the GTA 6 release will take place in 2024-2025. Thus, the game development cycle will be about one full decade, which may make it the most time -consuming project in the industry.

Often studios begin to work on new projects immediately after the game is released. However, Rockstar Games has released Red Dead Redemption 2 during this period.

Perhaps this is another hint of incredible ambitions of the studio in relation to GTA 6. Despite the fact that such an amazing game as Red Dead Redemption 2 is preparing to exit in 2018, the developer has already begun work on the next part of Grand Theft Auto.

The LinkedIn profile also mentions the continuation of Bully. This is an additional confirmation that the Bully 2 at some point was in development, but, according to various sources, the game was canceled by the studio.

Each new information about the GTA 6 causes more and more excitement around the game. However, recently, Rockstar Games has been criticized for the next unsuccessful reprint of Red Dead Redemption.

However, the studio has not yet disappointed the audience with new games. Rockstar Games continues to release games that determine the genre over the past 15 years, and GTA 6 can be another excellent addition to the catalog of the studio’s exceptional games.

The creators of Amnesia: The Bunker boast of excellent sales, the horror was able to go around Street Fighter 6 in Steam

The Swedish Studio Frictional Games recently marked the release of the new part of the famous Horror Series Amnesia. Amnesia was released on consoles and PCs: The Bunker and apparently the project at the start shows excellent sales. At least the developers themselves indicate this, boasting in their social networks the leading position of the game in the top sales Steam.

Developers from Frictional Games published a screenshot of Steam sales top in the European region. As the illustration shows, AMNESIA horror: The Bunker was able to go around one of the best fighting playing in recent years – Street Fighter 6 from Capcom. Until this moment, the Japanese project kept leadership in the chart for almost a whole week, first due to pre-orders, and then thanks to the purchase of a release version. Amnesia: The Bunker was created a much smaller team, but this did not stop them from winning their part of the audience. Probably, very soon the developers will report on the exact sales of Horror.

Amnesia: The Bunker is available for playing PC, PlayStation 4 and Xbox consoles.

Here you go. The game has no crap, I went out on the thunders on the first day, and the sales are good.

What is the conclusion? Not a gate provides sales, but the quality of the game. Make good games – and they will be bought regardless of protection. Do it guess – they will not even pirate it. Well, as for the pirates – if a person is a convinced pirate, then he will not buy a good game, simply because he does not know how to appreciate someone else’s work. So for whom all these shitting? For hack developers who are absolutely sure that no one needs a game without a shit, and they shove.

Tell this Arkane (not counting Redfale) or Eidos

Probably because the development cost three kopecks and the price is not high)? Sell ​​Redfalls of Racks for 800 rubles players would have sought.

You have written above correctly about Arkyin. If the game is very cool, but not the simplest for the average layman (not the difficulty of passing, but mechanics and depth of the game) – it has every chance not to pay off. Prey conveys hello.

you are crushing the patient (

Quality never gives guarantees for good sales. In Steam you can find many different excellent high -quality games that have been very poorly sold. The very quality of the game does not provide anything at all.

I do not see any high quality of new amnesia. So -so mediocre project. And sales are provided not at all the level of quality, but the old fan.The base of the players. Amnesia is quite an old series and therefore, in any situation, the sales will be good. But if amnesia bunker would be the first game of a series that does not have a fan base, then a big question about good sales.

So they released a really suitable and interesting surviville-citizen, with the stunning and logical implementation of mechanics, when the GG is not a stupid drish that does not even try to protect itself, GG has a weapon, but it is not able to kill the monster. This generally solves all the logical problems of horror and makes the horror logical.

Well, yes, yes it never happened. Straight know-how. New word in the genre. And why no one had thought of this before.

Well, in general, they are far from the first. I immediately recall the old call Ktulhu.

Yes, such a system is used for a hundred years. Apparently he sat in the bunker and only crawled out, or the pre -order did and now licks the game to justify.

And I did not say that they were the first in this. But there are quite few such games, and the closest that comes to mind – Alien: Island.

Not suitable at all, weapons in Kthulkh normally kill opponents.

Which in your opinion is more interesting:

1. Play the most important genre of games where you are just waving your fists

2. Play Survival-Horror with a good atmosphere and not a bad plot

Despite the fact that the game was hacked on the first day of the release of this product.

It’s just that there are not many players pirate in the foreign countries, unlike the CIS countries, where out of 10 players 9 pirates.The game escaped to sales leaders only thanks.

So there is no protection on the Steamdb page.

It begins- and now my friend will tell you the truth- South America Brazil, Argentina they have there in 1st place in piracy, Europe on Italy, Spain, Greece- in 1st place, 2- Czech Republic, Poland, etc.D in 3rd place France 4th place in Germany- yes, the puppy will be what you dug up- how dare you- my answer is: it dared to still like it all this is not a show all this is quietly French and the Germans are still the same, they were piercing, But to Techusushka, Golberg transfers greetings – he is a Frenchman

America in 2019 was in 1st place, we were already 3rd place after all events, well, yes, we are in 1st place.

so bypassed that 40 times online in SF6 above! Compare online with solo games: D

Found what to brag about. Now all G*VNO is well for sale.

The price category is different and people like people to drive.

Glorodes what to take from them

It is sad that such weak products get good reviews. I honestly do not understand what is the joke of amnesia and what to love them? I tried to play many times, I never liked a single part. I also played the Bunker’s demo – this is so suck that I am already shocked, that the game is really praised. Well, why praise her? The graphon is good in the bunker, yes. But does not know how to scare the game. As a horror she is not terrible, as a horror she is strange. Good plot? Well, I don’t know, on the demo the plot will not really evaluate. But the gameplay is really weak. Another simulator of sweating in the sweaty. I do not understand the meaning of the existence of such games as amnesia.

It turned out funny. Amnesia seems to me a more niche project. Like it, sf is more hype.

It is niche, online less than thousand.

Hmm.. Well, news. Online SF6 40000+, amnesia 961 people.

Hmm. Well, let’s go arguments about online.

And for every kind, bunker is a piece of linear plot code. But even so, use the argument about online – stupidity of the highest degree.

The ending of the game is garbage, you need to put the boxes until the immortal monster bothers you, it didn’t even come out with the cheats, I just removed it, panosa game)

Well, he can be true to the truth 2 grenades (nada so that he is on the serida of the bridge then he fades and so 2 times)

Sounded mud, extremely disappointed. I was really looking forward to, with pleasure I went through all their previous games, but this one in half an hour. Something they were not at all in the wrong place – pitch darkness, a monotonous labyrinth in the color palette of a rural toilet, constant timing, fuel, but not scary, but it was – stuffy. No mind, no imagination.

Rebirth passed again after the bunker, and she dragged me straight. I don’t remember why I scolded it before in 2020, but after the bunker, the game seemed excellent as a sip of fresh air .There are puzzles and a lot of interesting locations and guli terrible (especially when they pursue you in the desert) atmosphere what you need and there is a plot, the game went somewhere in 11 hours. Bunker is where there are no puzzles, locations are dark maze corridors and most importantly there is no plot, it passed it somewhere in 4 hours. Bunker is a stuffy running back and forth along dark corridors with a flashlight flashlight, a generator refueling simulator with fuel, with a bunch of Luta and not interesting empty notes. The monster scares only at the beginning and bothers after 1 hour the prologue of the game is probably invented after the demo version, and the ending is generally Shydevr)))))))))))))) I understand that now there is a stuffiness in the games, where there is no plot and interesting puzzles, the main thing is PR the rest SHAK. The breasts went this way, the overshadow is something new to invent, some puzzles, plot, new mechanics..Most most likely does not need this, they need to run back and forth, constantly scrap and fight from the type of monster .

I especially liked the mechanics of the lantern and reloading weapons

Sometimes he could not make him turn it on because he was noisy and from this in silence he was even more crypto, he ran in the dark 😅

Well 6k for fighting, play yourself. I better in undisputed

Well, of course. Amnesia: The Bunker so available in the English Federation/CIS in Steam. And Street Fighter 6 limited the region, hence the bad sales. You can buy Street Fighter 6 Steam Speeds in Pay Market or Book, but the prices are too high.

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Warhammer 40,000: Darktide receives new Rejects Unite content, which will add several new options and missions

Fatshark and Games Workshop released a completely new content for Warhammer 40,000: Darktide with many content. It is called Rejects Unite, and it will present two new missions, earned cosmetic objects, a new enemy that you need to fight, updates in the store, and the possibilities of cross-games for all characters will also be slowly deployed. Content will be part of Patch 10, which will correct errors and much more, since the team continues to improve it.

“We know that we missed when starting,” says Juan Martinez, executive producer Darktide. “We recognized this, got acquainted with the reviews of the community and changed our approach to serving the game. We regularly update Darktide and released two content releases, nine updates and many corrections from the date of launch. And we do not stop. Rejects Unite adds even more new content into which everyone can stick their teeth. I am very proud of what our team has yet achieved. And soon there will be more “.

Wow! Wow, mission when they are no longer needed, thanks!

Thank you for reminded of yourself: D)

Well, the mission is not a card. And there are few cards.

Having played at this 230+ hours, I can say that all that we were told on the press release in the Beta process, and already in new patches complete garbage.

The presence of Dan Abnet is generally incomprehensible, because there is no intelligible plot. And what is?

Different dialogs depending on the chosen place of residence, but wait, knowing what condition the game is in, whether there are adequate people who will be completely seriously riveting new characters to find out the history of the universe, I doubt. Here in 1 part Vermitide there was a bestiary, and it would make sense to recall the locations in the search for scriptures, in addition to obtaining additional. experience to get art with a description of enemies, clippings from the history of the world. And here? There is nothing. You won’t even understand anything about key plot characters, here is a major, here is an inquisitor, at least someone will remember their names? The characters of previous games were remembered, their conversations were interesting to listen to, I laughed with my minimum knowledge of English more than once with Grober, Bardina, Sienna Salzbara and Kerillian, in Darktide, a person who is not familiar with the universe of 40k may not understand half not to understand half.

Patches. Oooh, this is a separate conversation, I remember on Bet, many "YouTuber" He whined that they could not evade dogs, that for me so complete nonsense. In general, I think the game was less broken on Bat than now. There were problems, but often in LV-design and network code, but not in mechanics at all. Purely mechanically, the game gave me a lot of pleasure, otherwise I would not have enough of it in it. Now I am constantly observing the Susynchrons, freezes, and so on, which was not even on Bet. The functions of the forge were added with patches, many were disappointed, as I did not have it either in Bet or the release, which hit the impression greatly. Now it is, but this is neither hot nor cold. The only thing that came out on time, I think the fans will immediately guess, a premium store. That’s how the turn! The skins in this game are a separate conversation, but in fact it comes down to the fact that they "do not affect the gameplay in any way". I generally ran the whole game in stock pants. Pumped all classes in 100 hours, and. All. The remaining 130 hours I just sat in the game trying to fill with one or another class of the gear that will suit him, as a result there are 1-2 builds that will suit any class except Ogrin. Ogrin is generally one of those things that kept me from Refand. I just laughed every time to tears when I was and "3 requentors of the fingers", Sent for a mission. And the loading is long, and just this was smoothed out that the feeling when you merge in the fullogrinpati, and the person in the chat yells "Ogrin Zebest! Ogrin Big!", damn the best that I can remember about the game, and then the player did it, not.

The last patch is just a disgrace, they do not seem to understand that the game has died through their own efforts. It’s easier for them now to completely close it, take Build 1-2 Vermintaid to solder with 40K textures, remove all the support of DLSS to hell, which simply destroys the picture on any system. And only after that, to finish the system of rifle weapons in the game, which initially had to highlight the game against the background of that Vermintide, but it turned out that it turned out.

Alas and ah, I go there only with friends and then for 2-3 rollers, because the state of the game just takes me out, and with all the desire to play in the coope.

The game will be alive while the 40K community will support it, and they will do it because there was nothing worth it for 40k in the last 7 years. Of course, Boltgun came out recently, but this is so in the wave of hype shooters "a la doom64, people are cheating!". One hope for SpaceMarine 2 from Saber Interactive, and now the news has surfaced that their subsidiary Aspyr could not cope with the remake of the knights of the old republic and people from Saber will be left to help them, and the outflow of specialists from the project will know will affect the source product. Therefore, it is difficult to say what awaits the game universe Warhammer40k, strategies? The Dawn of War series is the best representative of the RTS, all sorts of redicides of St. Richie and so on are the stuffy killers of time. Tactical strategies? Spacehulk got hold of a new Demonhunters game, but this is some kind of shame. Again, from the gloomy and harsh universe they make some cartoon game and okay the X-Com mechanics would have taken why to copy everything, in the old parts there was at least some kind of horror, that here are tyranides, here are your people, one wrong step and all of them are corpses You won’t return them, the reboot rarely changed something, now it is a stupid boot simulator of each move, and great disappointment. Here the coope is distinguished, Spacehulk Deathwing perfectly conveys the atmosphere, the mechanic is a little there, but it is played very cool, it is clear where the inspiration was drawn on the darktide, but that the scarves could not, it is to reach the deathwing lvl design, even now going into the game, feelings from Games amazing, scale, secret doors, cathedrals, everything is saturated with the spirit of 40k, and for this a huge bow to the guys from Streum on Studio. And of course SpaceMarine, of course there was a lot of promises about him, but even what happened was an excellent plot shooter of his time. Not so long ago there was still HireDGUN, but besides again, I can’t celebrate a chic lvl-design there, IMHO REMOLS TIR without a clear plot, which nevertheless came out better than the plot of Darktide. There are also text games like Warhammer 40000: Legacy of Dorn – Herald of Oblivion, but this.