The Assassin’s Creed fans did not like Basim’s teleportation in the recently shown gameplay Mirage

One of the stars of Ubisoft Forward yesterday was Assassin’s Creed: Mirage. The presentation of the project was generally adopted very warmly, and many players appreciated the return to the roots of the series. However, not all gameplay elements were perceived positively.

Doubts are caused by the ability to quickly deal with several enemies in the material. The player first celebrates them, and then the main character instantly deprives them of their life one after another.

The problem is that the assassin is literally teleported between targets, which does not correspond to the rather realistic nature of the game. In a commentary accompanying the gameplay, the developers claim that the main character moves just so quickly, but in practice it looks like a teleportation.

Some comfort is that we cannot use this ability very often, since for its use it is necessary to first successfully perform a series of silent murders. Therefore, the skill should not be too alleviated by the gameplay.

However, it looks strange. Fans on Reddit note that the best idea would be added an animation of running up to each goal, and it is difficult to disagree with this opinion.

Other fans, however, suggest that this ability can be associated with some kind of artifact of the ISU civilization, but this seems attracted by the ears.

It looks chewing and unrealistic.

When these are games and reality, crossed with each other ?

In my opinion, they play in them, on the contrary, get away from reality

In the Assassin there was never and should not be any magic. For magic go to some RPG

Yes, what about the apple, starting from the first part, and ?

It was in those bearded times when AS wanted to be science fiction, not fantasy

And where science fiction, intersects with reality ?

>Add animation animation to each goal,
Lazy Jubisoft lazy in everything

For the first time since 3 parts, I was finally interested in the game.. And there is teleportation.. Facepalm of course. And why they will not add a nuclear right away? Well, what, dropped, destroying all the goals and went through the game. This is logical.

After the history of Ezio, everything else is already conveyor garbage. Well, black flag is nothing if you remove assassinism from it and leave

3 part is also not bad, 1.In this part, a story about Moulsa ended. 2.Many new mechanics. 3.For the first time the opportunity to climb trees. 4.A good plot

Middle-Earth

So is Hitman Absolution

So he sits in animus and maybe this is not a teleportation, but the ping is so terrible! 🙁

In the Chronicle trilogy, such a teleportation was and was explained by Ping, more precisely, malfunctions in Animus.

The best part will be after the previous 3 RPG systems

Well, it’s too early to say, maybe she is the same)

This part is completely built on Valgal, and was planned as an addition, in the end they made a separate game, good luck) and I went through all the units and I will be happy to go through)

Well, yes, that. Although, you can understand the development. The game is so secondary, after all these identical assassins it is already sick, so they tried to add at least something new.

It was possible to improve the system of Parshu Unity in the new complex architectural city if the teleport is the norm – Parkur is gently 7 years old only w+space

Could make like in Splinter Cell, only to the Pistol’s place of throwing knives

Why it was impossible to do like Batman Arkham Knight, where Bates can cut down several at once.

Well, picky fans of AS Steel) At first they did not like the onion of a shotgun, then the onion of the machine gun, the drone eagle, now I do not like the teleportation. They don’t understand that Ipisoft all games should be led to the general ICSOFT standard?

Soon the assassins will exchange their tails interwaghing data) and perform hyper jumping through the galaxy on the falcons of the millennium)

Haters of the Assassins as a whole with the logic of the problem. They have been cheat to elleps who in other games calmly arrange them and constantly dig out from under the sticks. Already tired of this nonsense to read

It really looked ridiculous. Could be done in the knight of Arkham, that it was he who did it himself (but even that, Batman did this not without the help of a sophisticated suit)

The main thing is that there are no systems limiting the possibility of secretive murder, and magic can not be used, unless of course the game itself will be calculated so that the player will have to use it

Something similar was in Odisa, where it was possible to throw a spear and teleport to him, and throw the victim into the trail.

Hey! It was my favorite ability, it was possible to quickly climb on a hill if the enemy stood there, I was not even upset when I found out that there was nothing in Valgalla

And I already thought that the anniversary was recovered and finally made a normal Assassin’s Creed without any magic and RPG elements. But it seems not fate 🙂

RPG elements simplified quite strongly, and there are no more dials. The nagging of the incidents with which she for some reason interfered, they heard for sure, and even in Valgalla

That what has the incidents. From the fact that the game will have a dumb system of levels and unnecessary RPG elements, the game will not become more difficult. They simply insert sticks into the game in wheels. Without these sticks, new games in the universities of Assassin’s Creed and Far Cry would be wonderful. Well, in terms of gameplay so accurately. And so, wretched levels spoil everything. You meet the enemy at least one level higher than your own, then everything, you will be inflicted incredibly low, as if your weapon is made of Waffley. Or if you want to go through a mission, and there opponents are slightly higher than your level and you have to go through the boring side effects through the power to bring: 15 animal skins, accompanying non-painting on the field for berries, etc.D. And all in order to raise the level and go further to fulfill interesting plot missions. And everyone complains not just about this nonsense, since these are unnecessary things in these games. These games are not about it.

I am not against RPG elements in different games. But here you need to be able to correctly create such worlds, think over everything to the smallest detail, so that the player has an interest in it to play it. And Jubisoft, unfortunately, does not know how to make RPG elements normally. Everything boils down to the boring Grinda and stupid restriction, where the player will have a miserable damage in the player in the mismatch of the enemy. Okay, if they did well, worked out details, looked at their competitors as they make such moments. But no, they saw only dials and levels, they did not work out anything. They just began to shove this game in every new game of their new game.

Jubisoft, as always, wore nonsense and incomprehensible Muvs who will not logically break the ENT Games or break the balance of gameplay. Jubisoft: and let’s add a teleportation for Basim so that he killed a bunch of enemies with one teleportation, most likely the anniversary wanted to steal a telman with a multiple or as a mulimo I don’t remember what it was called, most likely this TP should have worked as in Betman, but what – that – what – what is – what – what is – that – what is – what is – it went out of plan.

No, they whistled this chip from the game Shadow of War 🙂

Well, it looks like) I think every game has anniversary, yes, yes they stifled XD

Cartoles skirts still made before Betman in Splinter Cell so xs who was thorough. I don’t protect the anniversary, I don’t really like it either 😀

"The problem is that the assassin is literally teleported between targets, which does not correspond to the rather realistic nature of the game."

When in the assassin there was a realistic nature of the game? Probably when he jumped from a height of a hundred meters into a haystack or wagon.

This is not a problem, but simple tribute and respect for:

He did not teleport to the enemies there. Yes, there were some ridiculous incidents, but all this is normally an abstracted.

There it was still crooked and the main thing is imbovo, especially when the entire series in one gulp re -recared as it seemed to be after the past parts.

He did not have a naive teleportation all the more, his universe allows this, and in Assassins it is – Shives who fight for free will and not superman

Actually, this chip with teleportations is taken from Shadow of War 🙂

I looked, really some kind of bread. At first I thought it was like in an anime (xs how to implement it in the game), and then it just flushes the Chelik instantly with the camera

Sounds like shit

They can no longer attract attention to their conveyor garbage so he understands, she already needs a couple of hundred thousand to buy a couple of thousand, but these are mere pennies, but it is necessary at least one hundred million ! The anniversaries have time to transfer the matter to the future like 2030-2040 then teleport and energy weapons in a compartment with a suit for a suit could attract buyers and not riveted one too

. However, it looks strange. Fans on Reddit note that the best idea would be added an animation of running up to each goal, and it is difficult to disagree with this opinion.

They took off the tongue. Origins had a similar ability. I remember Leonid’s spear could be killed by nearby opponents, teleporting over and over again. Better beautiful finishing or animation approaches to the enemy.

I liked everything, good old assassin returns

Clear mechanics also liked "teleportation"

There, right from the first word in the first part, everything "Possessed by the ears", The entire plot of all the games of the series is a master class on attracting by the ears. So everything is according to the canon.

The nonsense of the blue gelding

Ettaki accumulated uta, I do not see anything bad.

Let’s say the conventionality of animus and GG is a hacker^ubisoft

GG is not a person) but this is true

Not a person, but in the human body.

We will play for Basima from the present and sitting in Animus, remembering Basima from the past, which Loki is not?

The sages are essentially reincarnation of ISU in the human body, they do not have any supernatural forces. Yes, by the way by Basim from the present in the memories of Basim before he realized that he was Loki. True, why? He must remember all this 🤔

But in Odyssey did not complain 😂

As if even in the very first part were "Unrealistic" vision.

But the fact that the first archer in a trailer instead of GG shoots to the floor is very indicative.

It is obvious that he shoots ahead, he just has a ping lower than that of Basim. So he missed.

Only the rope is completely and does not go where it shoots.

But apparently the local audience of norms.

Why are you more worried about what the archer missed, than the fact that he rides along the rope on his bare hands?!

Just when viewing, this was the first thing that directly caught my eye. The rest can be explained by a game convention, and the boots shooters do not even look just comical towards the player. Already for the trailer it was possible to at least be re -re -renewed, if suddenly it is a random combination of circumstances.

Lord, at least someone paid attention to this. I also watched many streams, a lot of people embarrassed, up to the fact that the rope does not bend under the weight of GG. But the fact that gg with his bare hands (even no gloves) on the rope rides woven no one embarrassed by anyone))) and I don’t even remember who showed the descent from the ropes so much, but in many things that there is a similar one. But there is either a rag or weapons are tritely substituted in order to go on it ..

Yeah, and directing arrows by the power of thought is very realistic. How to anyone, but I liked this chip. Most likely it will be an opened perk, well, who don’t like it, do not use it!

On the contrary, I liked it, this topic was in some part of Hitman, when you celebrate several goals and it eliminates them on the cinema.

This is not a teleportation. Then Black Liszt would remember with his marked goals, since we are talking about yubari. And then, this is also not teleportation.

For me, there, there is still a blue mare with Brotherhood began. If the first two parts were saturated with the theory of conspiracy and conspiracy, then the drug addict has already begun further.

What are you driving to the brotherhood, Ezio’s trilogy is the best that ever happened to Asasin. Come to any person who knows about this series of games and all of them will say his name in the first place. Yes, of course there were tanks, a hang glider and parachuts, but in reality da Vinci invented it all (yes, his tank was faulty and could not move, but you are sure that da Vinci did not deliberately finished it? There is a chance that he simply did not want to create weapons for wars). And he also made Elio’s equipment, so there are no complaints about this.

In the Ezio trilogy there is a part called Revelation, and so, as a fan of this trilogy, I can say that Revelation is such to myself. no offense)

Not a revolution, but Revelation – Revelations

The problem is that about Ezio the only worthy part is the first (the second in the series).. The rest are frankly weaker in inclined.

At least sometimes you remove the foil cap?

Mirage, of course, looks good in general, thanks to Valgalla – all the best elements of Valgalla in a mirage decided to leave and this is good. But I still have great doubts about the quality of the future game. Returning to the origins in itself is a rather bad idea, and therefore inconsistent can easily not stretch the mirage on decent quality. Assassins and origins are the case when it would be better not to remember the origins and continue to bend the line begun in Odysses and Walgalla – RPG line.

The best idea would be to add an animation of running up to each goal, and it is difficult to disagree with this opinion.

Yes, I can easily disagree with this. You can imagine how much the gameplay will slow down and how quickly it will get tired of it if the assassin every time will run up to each goal? The first time you will like it. But for the 100th time you begin to whine: what is this assassin so slowly moving?

I think the animation is not needed. The effect of the type of teleportation looks much cooler, because then it is like professionalism. As if the assassin is as fast that the eyes of EN manage to keep track of. In my opinion, this is a very cool effect. Moreover, in the same Odyssey there is also something similar with the rapid elimination of enemies. And even in Valgalle there is an analogue of this system, although it looks visually a bit different. Whiners whine about him, in short. Narrowing for the sake of whining.

The problem is that the assassin is literally teleported between targets, which does not correspond to the rather realistic nature of the game.

The problem is that there is absolutely nothing realistic in the assassin and has never been. And if whiners care about realism so much, then why do they not whine about "Infinite Parkur"? Where does the Assassin have the forces to run endlessly, jump, climb, and even tired of fighting tirelessly? For realism, at least a whiner should want to see a strip in the game "stamina", which quickly burns very much. And the assassin should eat, sleep, go to the toilet, and t.D. Well, honestly, there is no and there has never been any realistic nature of the game. Neither in old Assassins, nor, moreover, in the mirage. Yes, the very fact of the existence of an apple of Eden in the first part has already hinted at fantasy. Vera jumps are also unrealistic – these are all fantasy elements. What kind of realistic nature of the game can we talk about? Unclear.

On this point, I agree with the developers 100%. I also perceive this as super fast movements. If I had not read whiners about allegedly teleportation, it wouldn’t even occur to me all this to call it a teleport.

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